<summary> Horizontal shift (always orthogonal regardless of rotation) </summary>
<summary> Vertical shift (always orthogonal regardless of rotation) </summary>
<summary> Horizontal scaling / cosine of rotation </summary>
<summary> Vertical shear / sine of rotation </summary>
<summary> Horizontal shear / negative sine of rotation </summary>
<summary> Vertical scaling / cosine of rotation </summary>
<summary> The DWRITE_MATRIX structure specifies the graphics transform to be applied to rendered glyphs. </summary>