ID2D1RenderInfo

<summary> A transform uses this interface to specify how to render a particular pass in D2D. </summary>

Members

Functions

SetCached
void SetCached(BOOL isCached)

<summary> Controls whether the output of the associated transform is cached. </summary>

SetInputDescription
HRESULT SetInputDescription(UINT32 inputIndex, D2D1_INPUT_DESCRIPTION inputDescription)

<summary> Sets options for sampling the specified image input </summary>

SetInstructionCountHint
void SetInstructionCountHint(UINT32 instructionCount)

<summary> Provides a hint of the approximate shader instruction count per pixel. If provided, it may improve performance when processing large images. Instructions should be counted multiple times if occurring within loops. </summary>

SetOutputBuffer
HRESULT SetOutputBuffer(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth)

<summary> Controls the output precision and channel-depth for the associated transform. </summary>

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