D2D1_RESOURCE_TEXTURE_PROPERTIES

<summary> This is used to define a resource texture when that resource texture is created. </summary>

struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
const(UINT32)* extents;
UINT32 dimensions;
D2D1_BUFFER_PRECISION bufferPrecision;
D2D1_CHANNEL_DEPTH channelDepth;
D2D1_FILTER filter;
const(D2D1_EXTEND_MODE)* extendModes;
}

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