<summary> Set the shader instructions for this transform. </summary>
<summary> Set the constant buffer for this transform's pixel shader. </summary>
<summary> Sets the resource texture corresponding to the given shader texture index. </summary>
<summary> Set custom vertices for the associated transform. A blend mode if foreground-over will be used if blendDescription is null. </summary>
<summary> Set the constant buffer for this transform's vertex shader. </summary>
<summary> Sets options for sampling the specified image input </summary>
<summary> Controls the output precision and channel-depth for the associated transform. </summary>
<summary> Controls whether the output of the associated transform is cached. </summary>
<summary> Provides a hint of the approximate shader instruction count per pixel. If provided, it may improve performance when processing large images. Instructions should be counted multiple times if occurring within loops. </summary>
<summary> A transform uses this interface to specify how to render a particular pass using pixel and vertex shaders. </summary>