directx-d ~master (2017-09-08T10:47:49Z)
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D2D1_VERTEX_USAGE
directx
d2d1effectauthor
<summary> Describes how a vertex buffer is to be managed. </summary>
alias
D2D1_VERTEX_USAGE
=
uint
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directx
d2d1effectauthor
aliases
D2D1_BLEND
D2D1_BLEND_OPERATION
D2D1_CHANGE_TYPE
D2D1_CHANNEL_DEPTH
D2D1_FEATURE
D2D1_FILTER
D2D1_PIXEL_OPTIONS
D2D1_VERTEX_OPTIONS
D2D1_VERTEX_USAGE
PD2D1_PROPERTY_GET_FUNCTION
PD2D1_PROPERTY_SET_FUNCTION
interfaces
ID2D1AnalysisTransform
ID2D1BlendTransform
ID2D1BorderTransform
ID2D1BoundsAdjustmentTransform
ID2D1ComputeInfo
ID2D1ComputeTransform
ID2D1ConcreteTransform
ID2D1DrawInfo
ID2D1DrawTransform
ID2D1EffectContext
ID2D1EffectImpl
ID2D1OffsetTransform
ID2D1RenderInfo
ID2D1ResourceTexture
ID2D1SourceTransform
ID2D1Transform
ID2D1TransformGraph
ID2D1TransformNode
ID2D1VertexBuffer
structs
D2D1_BLEND_DESCRIPTION
D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
D2D1_FEATURE_DATA_DOUBLES
D2D1_INPUT_DESCRIPTION
D2D1_INPUT_ELEMENT_DESC
D2D1_PROPERTY_BINDING
D2D1_RESOURCE_TEXTURE_PROPERTIES
D2D1_VERTEX_BUFFER_PROPERTIES
D2D1_VERTEX_RANGE
<summary> Describes how a vertex buffer is to be managed. </summary>