ID2D1ConcreteTransform

<summary> Base interface for built-in transforms on which precision and caching may be controlled. </summary>

Members

Functions

SetCached
void SetCached(BOOL isCached)

<summary> Controls whether the output of this transform is cached. </summary>

SetOutputBuffer
HRESULT SetOutputBuffer(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth)

<summary> Controls the output precision and channel-depth for this transform. </summary>

Inherited Members

From ID2D1TransformNode

GetInputCount
UINT32 GetInputCount()

<summary> Return the number of input this node has. </summary>

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