D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES

<summary> This defines the input layout of vertices and the vertex shader which processes them. </summary>

struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
const(BYTE)* shaderBufferWithInputSignature;
UINT32 shaderBufferSize;
const(D2D1_INPUT_ELEMENT_DESC)* inputElements;
UINT32 elementCount;
UINT32 stride;
}

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