directx-d ~master (2017-09-08T10:47:49Z)
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ID2D1DeviceContext.SetUnitMode
directx
d2d1_1
ID2D1DeviceContext
<summary> Changes the units used for all of the rendering operations. </summary>
interface
ID2D1DeviceContext
extern (
Windows
)
void
SetUnitMode
(
D2D1_UNIT_MODE
unitMode
)
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directx
d2d1_1
ID2D1DeviceContext
functions
CreateBitmap
CreateBitmapFromDxgiSurface
CreateBitmapFromWicBitmap
CreateColorContext
CreateCommandList
CreateEffect
CreateGradientStopCollection
CreateImageBrush
DrawGdiMetafile
DrawGlyphRun
DrawImage
FillOpacityMask
GetDevice
GetEffectInvalidRectangleCount
GetEffectInvalidRectangles
GetEffectRequiredInputRectangles
GetGlyphRunWorldBounds
GetImageLocalBounds
GetImageWorldBounds
GetPrimitiveBlend
GetRenderingControls
GetTarget
GetUnitMode
InvalidateEffectInputRectangle
IsBufferPrecisionSupported
IsDxgiFormatSupported
PushLayer
SetPrimitiveBlend
SetRenderingControls
SetTarget
SetUnitMode
<summary> Changes the units used for all of the rendering operations. </summary>