<summary> Specifies how the bitmap can be used. </summary>
<summary> This specifies the precision that should be used in buffers allocated by D2D. </summary>
<summary> This specifies how colors are interpolated. </summary>
<summary> Defines a color space. </summary>
<summary> Specifies the composite mode that will be applied. </summary>
<summary> This specifies options that apply to the device context for its lifetime. </summary>
<summary> This is used to specify the quality of image scaling with ID2D1DeviceContext::DrawImage and with the 2D Affine Transform Effect. </summary>
<summary> Specifies how the layer contents should be prepared. </summary>
<summary> This describes how the individual mapping operation should be performed. </summary>
<summary> A blend mode that applies to all primitives drawn on the context. </summary>
<summary> Defines when font resources should be subset during printing. </summary>
<summary> This defines the list of system properties present on the root effect property interface. </summary>
<summary> This defines the valid property types that can be used in an effect property interface. </summary>
<summary> Defines how the world transform, dots per inch (dpi), and stroke width affect the shape of the pen used to stroke a primitive. </summary>
<summary> This defines the indices of sub-properties that may be present on any parent property. </summary>
<summary> This specifies the threading mode used while simultaneously creating the device, factory, and device context. </summary>
<summary> This specifies what units should be accepted by the D2D API. </summary>
<summary> Function pointer to construct a new effect once registered. </summary>
<summary> Represents a bitmap that can be used as a surface for an ID2D1DeviceContext or mapped into system memory, and can contain additional color context information. </summary>
<summary> A bitmap brush allows a bitmap to be used to fill a geometry. Interpolation mode is specified with D2D1_INTERPOLATION_MODE </summary>
<summary> Represents a color context that can be used with an ID2D1Bitmap1 object. </summary>
<summary> The commandList interface. </summary>
<summary> Caller-supplied implementation of an interface to receive the recorded command list. </summary>
<summary> The device defines a resource domain whose objects and device contexts can be used together. </summary>
<summary> The device context represents a set of state and a command buffer that is used to render to a target bitmap. </summary>
<summary> Represents drawing state. </summary>
<summary> The effect interface. Properties control how the effect is rendered. The effect is Drawn with the DrawImage call. </summary>
<summary> Creates Direct2D resources. </summary>
<summary> Interface encapsulating a GDI/GDI+ metafile. </summary>
<summary> User-implementable interface for introspecting on a metafile. </summary>
<summary> Represents an collection of gradient stops that can then be the source resource for either a linear or radial gradient brush. </summary>
<summary> Provides a brush that can take any effect, command list or bitmap and use it to fill a 2D shape. </summary>
<summary> A locking mechanism from a Direct2D factory that Direct2D uses to control exclusive resource access in an app that is uses multiple threads. </summary>
<summary> The ID2D1PathGeometry1 interface adds functionality to ID2D1PathGeometry. In particular, it provides the path geometry-specific ComputePointAndSegmentAtLength method. </summary>
<summary> Converts Direct2D primitives stored in an ID2D1CommandList into a fixed page representation. The print sub-system then consumes the primitives. </summary>
<summary> Represents a set of run-time bindable and discoverable properties that allow a data-driven application to modify the state of a Direct2D effect. </summary>
<summary> Extends a stroke style to allow nominal width strokes. </summary>
<summary> Describes the extend modes and the interpolation mode of an ID2D1BitmapBrush. </summary>
<summary> Extended bitmap properties. </summary>
<summary> This specifies the options while simultaneously creating the device, factory, and device context. </summary>
<summary> This describes the drawing state. </summary>
<summary> This identifies a certain input connection of a certain effect. </summary>
<summary> Creation properties for an image brush. </summary>
<summary> All parameters related to pushing a layer. </summary>
<summary> Describes mapped memory from the ID2D1Bitmap1::Map API. </summary>
<summary> Describes a point along a path. </summary>
<summary> The creation properties for a ID2D1PrintControl object. </summary>
<summary> This controls advanced settings of the Direct2D imaging pipeline. </summary>
<summary> This defines how geometries should be drawn and widened. </summary>