ID2D1DeviceContext.DrawImage

<summary> Draw an image to the device context. The image represents either a concrete bitmap or the output of an effect graph. </summary>

  1. void DrawImage(ID2D1Image image, const(D2D1_POINT_2F)* targetOffset = null, const(D2D1_RECT_F)* imageRectangle = null, D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR, D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER)
    interface ID2D1DeviceContext
    extern (Windows)
    void
    DrawImage
    (
    ID2D1Image image
    ,
    const(D2D1_POINT_2F)* targetOffset = null
    ,
    const(D2D1_RECT_F)* imageRectangle = null
    ,
    D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR
    ,
    D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER
    )
  2. void DrawImage(ID2D1Effect effect, const(D2D1_POINT_2F)* targetOffset = null, const(D2D1_RECT_F)* imageRectangle = null, D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR, D2D1_COMPOSITE_MODE compositeMode = D2D1_COMPOSITE_MODE_SOURCE_OVER)

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