ID2D1DeviceContext.FillOpacityMask

<summary> Fill using the alpha channel of the supplied opacity mask bitmap. The brush opacity will be modulated by the mask. The render target antialiasing mode must be set to aliased. </summary>

interface ID2D1DeviceContext
extern (Windows)
void
FillOpacityMask
(
ID2D1Bitmap opacityMask
,
ID2D1Brush brush
,
const(D2D1_RECT_F)* destinationRectangle = null
,
const(D2D1_RECT_F)* sourceRectangle = null
)

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