directx-d ~master (2017-09-08T10:47:49Z)
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ID2D1DeviceContext.CreateBitmapFromWicBitmap
directx
d2d1_1
ID2D1DeviceContext
<summary> Create a D2D bitmap by copying a WIC bitmap. </summary>
HRESULT
CreateBitmapFromWicBitmap
(
IWICBitmapSource
wicBitmapSource
,
const
(
D2D1_BITMAP_PROPERTIES1
)*
bitmapProperties
,
ID2D1Bitmap1
*
bitmap
)
HRESULT
CreateBitmapFromWicBitmap
(
IWICBitmapSource
wicBitmapSource
,
const
D2D1_BITMAP_PROPERTIES1
bitmapProperties
,
out
ID2D1Bitmap1
bitmap
)
interface
ID2D1DeviceContext
extern (
Windows
) final
HRESULT
CreateBitmapFromWicBitmap
(
IWICBitmapSource
wicBitmapSource
,
const
D2D1_BITMAP_PROPERTIES1
bitmapProperties
,
out
ID2D1Bitmap1
bitmap
)
HRESULT
CreateBitmapFromWicBitmap
(
IWICBitmapSource
wicBitmapSource
,
out
ID2D1Bitmap1
bitmap
)
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See Implementation
directx
d2d1_1
ID2D1DeviceContext
functions
CreateBitmap
CreateBitmapFromDxgiSurface
CreateBitmapFromWicBitmap
CreateColorContext
CreateCommandList
CreateEffect
CreateGradientStopCollection
CreateImageBrush
DrawGdiMetafile
DrawGlyphRun
DrawImage
FillOpacityMask
GetDevice
GetEffectInvalidRectangleCount
GetEffectInvalidRectangles
GetEffectRequiredInputRectangles
GetGlyphRunWorldBounds
GetImageLocalBounds
GetImageWorldBounds
GetPrimitiveBlend
GetRenderingControls
GetTarget
GetUnitMode
InvalidateEffectInputRectangle
IsBufferPrecisionSupported
IsDxgiFormatSupported
PushLayer
SetPrimitiveBlend
SetRenderingControls
SetTarget
SetUnitMode
<summary> Create a D2D bitmap by copying a WIC bitmap. </summary>