D3DX11CreateShaderResourceViewFromFileA

/////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////

version(Windows)
extern (Windows)
HRESULT
D3DX11CreateShaderResourceViewFromFileA
(
ID3D11Device pDevice
,
LPCSTR pSrcFile
,,
ID3DX11ThreadPump pPump
,
ID3D11ShaderResourceView* ppShaderResourceView
,
HRESULT* pHResult
)

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