Value | Meaning |
---|---|
D2D1_VERTEX_OPTIONS_NONE0 | <summary> Default vertex processing. </summary> |
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR1 | <summary> Indicates that the output rectangle does not need to be cleared before drawing custom vertices. This must only be used by transforms whose custom vertices completely cover their output rectangle. </summary> |
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER2 | <summary> Causes a depth buffer to be used while drawing custom vertices. This impacts drawing behavior when primitives overlap one another. </summary> |
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP4 | <summary> Indicates that custom vertices do not form primitives which overlap one another. </summary> |