D2D1_RESOURCE_TEXTURE_PROPERTIES

<summary> This is used to define a resource texture when that resource texture is created. </summary>

Members

Variables

bufferPrecision
D2D1_BUFFER_PRECISION bufferPrecision;
Undocumented in source.
channelDepth
D2D1_CHANNEL_DEPTH channelDepth;
Undocumented in source.
dimensions
UINT32 dimensions;
Undocumented in source.
extendModes
const(D2D1_EXTEND_MODE)* extendModes;
Undocumented in source.
extents
const(UINT32)* extents;
Undocumented in source.
filter
D2D1_FILTER filter;
Undocumented in source.

Meta