- CreateDevice
HRESULT CreateDevice(IDXGIDevice dxgiDevice, ID2D1Device* d2dDevice)
<summary>
This creates a new Direct2D device from the given IDXGIDevice.
</summary>
- CreateDrawingStateBlock
HRESULT CreateDrawingStateBlock(const(D2D1_DRAWING_STATE_DESCRIPTION1)* drawingStateDescription, IDWriteRenderingParams textRenderingParams, ID2D1DrawingStateBlock1* drawingStateBlock)
<summary>
Creates a new drawing state block, this can be used in subsequent
SaveDrawingState and RestoreDrawingState operations on the render target.
</summary>
- CreateDrawingStateBlock
HRESULT CreateDrawingStateBlock(const(D2D1_DRAWING_STATE_DESCRIPTION)* drawingStateDescription, IDWriteRenderingParams textRenderingParams, ID2D1DrawingStateBlock* drawingStateBlock)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateDrawingStateBlock
HRESULT CreateDrawingStateBlock(D2D1_DRAWING_STATE_DESCRIPTION1 drawingStateDescription, ID2D1DrawingStateBlock1 drawingStateBlock)
Undocumented in source. Be warned that the author may not have intended to support it.
- CreateDrawingStateBlock
HRESULT CreateDrawingStateBlock(ID2D1DrawingStateBlock1 drawingStateBlock)
Undocumented in source. Be warned that the author may not have intended to support it.
- CreateGdiMetafile
HRESULT CreateGdiMetafile(IStream metafileStream, ID2D1GdiMetafile* metafile)
<summary>
Creates a new GDI metafile.
</summary>
- CreatePathGeometry
HRESULT CreatePathGeometry(ID2D1PathGeometry1* pathGeometry)
<summary>
Creates a path geometry with new operational methods.
</summary>
- CreatePathGeometry
HRESULT CreatePathGeometry(ID2D1PathGeometry* pathGeometry)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateStrokeStyle
HRESULT CreateStrokeStyle(const(D2D1_STROKE_STYLE_PROPERTIES1)* strokeStyleProperties, const(FLOAT)* dashes, UINT32 dashesCount, ID2D1StrokeStyle1* strokeStyle)
<summary>
This creates a stroke style with the ability to preserve stroke width in various
ways.
</summary>
- CreateStrokeStyle
HRESULT CreateStrokeStyle(const(D2D1_STROKE_STYLE_PROPERTIES)* strokeStyleProperties, const(FLOAT)* dashes, UINT32 dashesCount, ID2D1StrokeStyle* strokeStyle)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CreateStrokeStyle
HRESULT CreateStrokeStyle(D2D1_STROKE_STYLE_PROPERTIES1 strokeStyleProperties, const(FLOAT)* dashes, UINT32 dashesCount, ID2D1StrokeStyle1 strokeStyle)
Undocumented in source. Be warned that the author may not have intended to support it.
- CreateStrokeStyle
HRESULT CreateStrokeStyle(D2D1_STROKE_STYLE_PROPERTIES1 strokeStyleProperties, const(FLOAT)[] dashes, ID2D1StrokeStyle1 strokeStyle)
Undocumented in source. Be warned that the author may not have intended to support it.
- GetEffectProperties
HRESULT GetEffectProperties(REFCLSID effectId, ID2D1Properties* properties)
<summary>
This retrieves the effect properties for the given effect, all of the effect
properties will be set to a default value since an effect is not instantiated to
implement the returned property interface.
</summary>
- GetRegisteredEffects
HRESULT GetRegisteredEffects(CLSID* effects, UINT32 effectsCount, UINT32* effectsReturned, UINT32* effectsRegistered)
<summary>
This returns all of the registered effects in the process, including any
built-in effects.
</summary>
<param name="effectsReturned">The number of effects returned into the passed in
effects array.</param>
<param name="effectsRegistered">The number of effects currently registered in
the system.</param>
- RegisterEffectFromStream
HRESULT RegisterEffectFromStream(REFCLSID classId, IStream propertyXml, const(D2D1_PROPERTY_BINDING)* bindings, UINT32 bindingsCount, PD2D1_EFFECT_FACTORY effectFactory)
<summary>
This globally registers the given effect. The effect can later be instantiated
by using the registered class id. The effect registration is reference counted.
</summary>
- RegisterEffectFromString
HRESULT RegisterEffectFromString(REFCLSID classId, PCWSTR propertyXml, const(D2D1_PROPERTY_BINDING)* bindings, UINT32 bindingsCount, PD2D1_EFFECT_FACTORY effectFactory)
<summary>
This globally registers the given effect. The effect can later be instantiated
by using the registered class id. The effect registration is reference counted.
</summary>
- UnregisterEffect
HRESULT UnregisterEffect(REFCLSID classId)
<summary>
This unregisters the given effect by its class id, you need to call
UnregisterEffect for every call to ID2D1Factory1::RegisterEffectFromStream and
ID2D1Factory1::RegisterEffectFromString to completely unregister it.
</summary>
<summary> Creates Direct2D resources. </summary>