- ClearResources
void ClearResources(UINT32 millisecondsSinceUse)
<summary>
Clears all resources that are cached but not held in use by the application
through an interface reference.
</summary>
- CreateDeviceContext
HRESULT CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS options, ID2D1DeviceContext* deviceContext)
<summary>
Creates a new device context with no initially assigned target.
</summary>
- CreatePrintControl
HRESULT CreatePrintControl(IWICImagingFactory wicFactory, IPrintDocumentPackageTarget documentTarget, D2D1_PRINT_CONTROL_PROPERTIES printControlProperties, ID2D1PrintControl printControl)
Undocumented in source. Be warned that the author may not have intended to support it.
- CreatePrintControl
HRESULT CreatePrintControl(IWICImagingFactory wicFactory, IPrintDocumentPackageTarget documentTarget, const(D2D1_PRINT_CONTROL_PROPERTIES)* printControlProperties, ID2D1PrintControl* printControl)
<summary>
Creates a D2D print control.
</summary>
- GetMaximumTextureMemory
UINT64 GetMaximumTextureMemory()
<summary>
Gets the maximum amount of texture memory to maintain before evicting caches.
</summary>
- SetMaximumTextureMemory
void SetMaximumTextureMemory(UINT64 maximumInBytes)
<summary>
Sets the maximum amount of texture memory to maintain before evicting caches.
</summary>
<summary> The device defines a resource domain whose objects and device contexts can be used together. </summary>