D3DX11CreateShaderResourceViewFromFileA

///////////////////////////////////////////////////////////////////////////

extern (Windows)
HRESULT
D3DX11CreateShaderResourceViewFromFileA
(
ID3D11Device pDevice
,
LPCSTR pSrcFile
,,
ID3DX11ThreadPump pPump
,
ID3D11ShaderResourceView* ppShaderResourceView
,
HRESULT* pHResult
)

Meta