D2D1_STROKE_STYLE_PROPERTIES1

<summary> This defines how geometries should be drawn and widened. </summary>

struct D2D1_STROKE_STYLE_PROPERTIES1 {
D2D1_CAP_STYLE startCap;
D2D1_CAP_STYLE endCap;
D2D1_CAP_STYLE dashCap;
D2D1_LINE_JOIN lineJoin;
FLOAT miterLimit;
D2D1_DASH_STYLE dashStyle;
FLOAT dashOffset;
}

Members

Variables

transformType
D2D1_STROKE_TRANSFORM_TYPE transformType;

<summary> How the nib of the stroke is influenced by the context properties. </summary>

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