<summary> Clears all resources that are cached but not held in use by the application through an interface reference. </summary>
<summary> Creates a new device context with no initially assigned target. </summary>
<summary> Creates a D2D print control. </summary>
<summary> Gets the maximum amount of texture memory to maintain before evicting caches. </summary>
<summary> Sets the maximum amount of texture memory to maintain before evicting caches. </summary>
<summary> The device defines a resource domain whose objects and device contexts can be used together. </summary>