- SetBlackPoint
HRESULT SetBlackPoint(const(D2D1_VECTOR_2F)* blackPoint)
Changes the value of black point property
- SetBlackPointX
HRESULT SetBlackPointX(IDCompositionAnimation animation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetBlackPointX
HRESULT SetBlackPointX(float blackPointX)
Changes the X value of the black point property.
- SetBlackPointY
HRESULT SetBlackPointY(float blackPointY)
Changes the Y value of the black point property.
- SetBlackPointY
HRESULT SetBlackPointY(IDCompositionAnimation animation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetWhitePoint
HRESULT SetWhitePoint(const(D2D1_VECTOR_2F)* whitePoint)
Changes the value of white point property.
- SetWhitePointX
HRESULT SetWhitePointX(float whitePointX)
Changes the X value of the white point property.
- SetWhitePointX
HRESULT SetWhitePointX(IDCompositionAnimation animation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- SetWhitePointY
HRESULT SetWhitePointY(float whitePointY)
Changes the Y value of the white point property.
- SetWhitePointY
HRESULT SetWhitePointY(IDCompositionAnimation animation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
An IDCompositionBrightnessEffect interface represents a brightness filter effect