directx-d v0.14.1 (2022-11-15T10:12:44Z)
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ID2D1DeviceContext.PushLayer
directx
d2d1_1
ID2D1DeviceContext
<summary> Push a layer on the device context. </summary>
void
PushLayer
(const(D2D1_LAYER_PARAMETERS1)* layerParameters, ID2D1Layer layer)
interface
ID2D1DeviceContext
extern (
Windows
)
void
PushLayer
(
const
(
D2D1_LAYER_PARAMETERS1
)*
layerParameters
,
ID2D1Layer
layer
)
void
PushLayer
(const(D2D1_LAYER_PARAMETERS)* layerParameters, ID2D1Layer layer)
void
PushLayer
(D2D1_LAYER_PARAMETERS1 layerParameters, ID2D1Layer layer)
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directx
d2d1_1
ID2D1DeviceContext
functions
CreateBitmap
CreateBitmapBrush
CreateBitmapFromDxgiSurface
CreateBitmapFromWicBitmap
CreateColorContext
CreateColorContextFromFilename
CreateColorContextFromWicColorContext
CreateCommandList
CreateEffect
CreateGradientStopCollection
CreateImageBrush
DrawBitmap
DrawGdiMetafile
DrawGlyphRun
DrawImage
FillOpacityMask
GetDevice
GetEffectInvalidRectangleCount
GetEffectInvalidRectangles
GetEffectRequiredInputRectangles
GetGlyphRunWorldBounds
GetImageLocalBounds
GetImageWorldBounds
GetPrimitiveBlend
GetRenderingControls
GetTarget
GetUnitMode
InvalidateEffectInputRectangle
IsBufferPrecisionSupported
IsDxgiFormatSupported
PushLayer
SetPrimitiveBlend
SetRenderingControls
SetTarget
SetUnitMode
<summary> Push a layer on the device context. </summary>