ID2D1DeviceContext.PushLayer

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
  1. void PushLayer(const(D2D1_LAYER_PARAMETERS1)* layerParameters, ID2D1Layer layer)
  2. void PushLayer(const(D2D1_LAYER_PARAMETERS)* layerParameters, ID2D1Layer layer)
    interface ID2D1DeviceContext
    extern (Windows)
    void
    PushLayer
    (
    const(D2D1_LAYER_PARAMETERS)* layerParameters
    ,
    ID2D1Layer layer
    )
  3. void PushLayer(D2D1_LAYER_PARAMETERS1 layerParameters, ID2D1Layer layer)

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