- MapOutputRectToInputRects
HRESULT MapOutputRectToInputRects(const(D2D1_RECT_L)* outputRect, D2D1_RECT_L* inputRects, UINT32 inputRectsCount)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- MapInputRectsToOutputRect
HRESULT MapInputRectsToOutputRect(const(D2D1_RECT_L)* inputRects, const(D2D1_RECT_L)* inputOpaqueSubRects, UINT32 inputRectCount, D2D1_RECT_L* outputRect, D2D1_RECT_L* outputOpaqueSubRect)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- MapInvalidRect
HRESULT MapInvalidRect(UINT32 inputIndex, D2D1_RECT_L invalidInputRect, D2D1_RECT_L* invalidOutputRect)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
<summary> The interface implemented by a transform author to provide a Compute Shader based effect. </summary>