ID3D11ShaderReflection.GetThreadGroupSize

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
interface ID3D11ShaderReflection
extern (Windows)
UINT
GetThreadGroupSize
(
UINT* pSizeX
,
UINT* pSizeY
,
UINT* pSizeZ
)

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