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D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT
directx
d3d11
Undocumented in source.
version(Windows)
enum
D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT
=
(
32
)
;
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directx
d3d11
manifest constants
D3D11_16BIT_INDEX_STRIP_CUT_VALUE
D3D11_32BIT_INDEX_STRIP_CUT_VALUE
D3D11_8BIT_INDEX_STRIP_CUT_VALUE
D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D11_CLIP_OR_CULL_DISTANCE_COUNT
D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D11_CS_4_X_THREAD_GROUP_MAX_X
D3D11_CS_4_X_THREAD_GROUP_MAX_Y
D3D11_CS_4_X_UAV_REGISTER_COUNT
D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
D3D11_CS_TGSM_REGISTER_COUNT
D3D11_CS_TGSM_REGISTER_READS_PER_INST
D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D11_CS_THREAD_GROUP_MAX_X
D3D11_CS_THREAD_GROUP_MAX_Y
D3D11_CS_THREAD_GROUP_MAX_Z
D3D11_CS_THREAD_GROUP_MIN_X
D3D11_CS_THREAD_GROUP_MIN_Y
D3D11_CS_THREAD_GROUP_MIN_Z
D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
D3D11_DEFAULT_BLEND_FACTOR_ALPHA
D3D11_DEFAULT_BLEND_FACTOR_BLUE
D3D11_DEFAULT_BLEND_FACTOR_GREEN
D3D11_DEFAULT_BLEND_FACTOR_RED
D3D11_DEFAULT_BORDER_COLOR_COMPONENT
D3D11_DEFAULT_DEPTH_BIAS
D3D11_DEFAULT_DEPTH_BIAS_CLAMP
D3D11_DEFAULT_MAX_ANISOTROPY
D3D11_DEFAULT_MIP_LOD_BIAS
D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
D3D11_DEFAULT_SAMPLE_MASK
D3D11_DEFAULT_SCISSOR_ENDX
D3D11_DEFAULT_SCISSOR_ENDY
D3D11_DEFAULT_SCISSOR_STARTX
D3D11_DEFAULT_SCISSOR_STARTY
D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
D3D11_DEFAULT_STENCIL_READ_MASK
D3D11_DEFAULT_STENCIL_REFERENCE
D3D11_DEFAULT_STENCIL_WRITE_MASK
D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
D3D11_DEFAULT_VIEWPORT_HEIGHT
D3D11_DEFAULT_VIEWPORT_MAX_DEPTH
D3D11_DEFAULT_VIEWPORT_MIN_DEPTH
D3D11_DEFAULT_VIEWPORT_TOPLEFTX
D3D11_DEFAULT_VIEWPORT_TOPLEFTY
D3D11_DEFAULT_VIEWPORT_WIDTH
D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D11_DS_OUTPUT_REGISTER_COMPONENTS
D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_OUTPUT_REGISTER_COUNT
D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP
D3D11_FLOAT32_MAX
D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
D3D11_FLOAT_TO_SRGB_OFFSET
D3D11_FLOAT_TO_SRGB_SCALE_1
D3D11_FLOAT_TO_SRGB_SCALE_2
D3D11_FLOAT_TO_SRGB_THRESHOLD
D3D11_FTOI_INSTRUCTION_MAX_INPUT
D3D11_FTOI_INSTRUCTION_MIN_INPUT
D3D11_FTOU_INSTRUCTION_MAX_INPUT
D3D11_FTOU_INSTRUCTION_MIN_INPUT
D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST
D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
D3D11_GS_INPUT_REGISTER_COMPONENTS
D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_INPUT_REGISTER_COUNT
D3D11_GS_INPUT_REGISTER_READS_PER_INST
D3D11_GS_INPUT_REGISTER_READ_PORTS
D3D11_GS_INPUT_REGISTER_VERTICES
D3D11_GS_MAX_INSTANCE_COUNT
D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
D3D11_GS_OUTPUT_ELEMENTS
D3D11_GS_OUTPUT_REGISTER_COMPONENTS
D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_OUTPUT_REGISTER_COUNT
D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST
D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS
D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D11_HS_MAXTESSFACTOR_LOWER_BOUND
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND
D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D11_IA_INSTANCE_ID_BIT_COUNT
D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT
D3D11_IA_PRIMITIVE_ID_BIT_COUNT
D3D11_IA_VERTEX_ID_BIT_COUNT
D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D11_KEEP_UNORDERED_ACCESS_VIEWS
D3D11_LINEAR_GAMMA
D3D11_MAJOR_VERSION
D3D11_MAX_BORDER_COLOR_COMPONENT
D3D11_MAX_DEPTH
D3D11_MAX_MAXANISOTROPY
D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D11_MAX_POSITION_VALUE
D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D11_MINOR_VERSION
D3D11_MIN_BORDER_COLOR_COMPONENT
D3D11_MIN_DEPTH
D3D11_MIN_MAXANISOTROPY
D3D11_MIP_LOD_BIAS_MAX
D3D11_MIP_LOD_BIAS_MIN
D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT
D3D11_MIP_LOD_RANGE_BIT_COUNT
D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D11_PS_CS_UAV_REGISTER_COMPONENTS
D3D11_PS_CS_UAV_REGISTER_COUNT
D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
D3D11_PS_CS_UAV_REGISTER_READ_PORTS
D3D11_PS_FRONTFACING_DEFAULT_VALUE
D3D11_PS_FRONTFACING_FALSE_VALUE
D3D11_PS_FRONTFACING_TRUE_VALUE
D3D11_PS_INPUT_REGISTER_COMPONENTS
D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_PS_INPUT_REGISTER_COUNT
D3D11_PS_INPUT_REGISTER_READS_PER_INST