Matrix4x4F.ReinterpretBaseType

Undocumented in source. Be warned that the author may not have intended to support it.
  1. const(Matrix4x4F)* ReinterpretBaseType(const(D2D1_MATRIX_4X4_F)* pMatrix)
    struct Matrix4x4F
    static
    const(Matrix4x4F)*
    ReinterpretBaseType
  2. Matrix4x4F* ReinterpretBaseType(D2D1_MATRIX_4X4_F* pMatrix)

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