ID2D1DeviceContext.FillOpacityMask

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
  1. void FillOpacityMask(ID2D1Bitmap opacityMask, ID2D1Brush brush, const(D2D1_RECT_F)* destinationRectangle, const(D2D1_RECT_F)* sourceRectangle)
  2. void FillOpacityMask(ID2D1Bitmap opacityMask, ID2D1Brush brush, D2D1_OPACITY_MASK_CONTENT content, const(D2D1_RECT_F)* destinationRectangle, const(D2D1_RECT_F)* sourceRectangle)
    interface ID2D1DeviceContext
    extern (Windows)
    void
    FillOpacityMask
    (
    ID2D1Bitmap opacityMask
    ,
    ID2D1Brush brush
    ,
    D2D1_OPACITY_MASK_CONTENT content
    ,
    const(D2D1_RECT_F)* destinationRectangle = null
    ,
    const(D2D1_RECT_F)* sourceRectangle = null
    )
  3. void FillOpacityMask(ID2D1Bitmap opacityMask, ID2D1Brush brush, D2D1_RECT_F destinationRectangle, const(D2D1_RECT_F)* sourceRectangle)
  4. void FillOpacityMask(ID2D1Bitmap opacityMask, ID2D1Brush brush, D2D1_RECT_F destinationRectangle, D2D1_RECT_F sourceRectangle)

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