directx-d v0.14.1 (2022-11-15T10:12:44Z)
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ID2D1DeviceContext.DrawBitmap
directx
d2d1_1
ID2D1DeviceContext
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
void
DrawBitmap
(ID2D1Bitmap bitmap, const(D2D1_RECT_F)* destinationRectangle, FLOAT opacity, D2D1_INTERPOLATION_MODE interpolationMode, const(D2D1_RECT_F)* sourceRectangle, const(D2D1_MATRIX_4X4_F)* perspectiveTransform)
void
DrawBitmap
(ID2D1Bitmap bitmap, const(D2D1_RECT_F)* destinationRectangle, FLOAT opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode, const(D2D1_RECT_F)* sourceRectangle)
interface
ID2D1DeviceContext
extern (
Windows
)
void
DrawBitmap
(
ID2D1Bitmap
bitmap
,
const
(
D2D1_RECT_F
)*
destinationRectangle
= null
,
FLOAT
opacity
= 1.0f
,
D2D1_BITMAP_INTERPOLATION_MODE
interpolationMode
=
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR
,
const
(
D2D1_RECT_F
)*
sourceRectangle
= null
)
void
DrawBitmap
(ID2D1Bitmap bitmap, D2D1_RECT_F destinationRectangle, FLOAT opacity, D2D1_INTERPOLATION_MODE interpolationMode, const(D2D1_RECT_F)* sourceRectangle, const(D2D1_MATRIX_4X4_F)* perspectiveTransform)
void
DrawBitmap
(ID2D1Bitmap bitmap, D2D1_RECT_F destinationRectangle, FLOAT opacity, D2D1_INTERPOLATION_MODE interpolationMode, D2D1_RECT_F sourceRectangle, const(D2D1_MATRIX_4X4_F)* perspectiveTransform)
void
DrawBitmap
(ID2D1Bitmap bitmap, D2D1_RECT_F destinationRectangle, FLOAT opacity, D2D1_INTERPOLATION_MODE interpolationMode, D2D1_RECT_F sourceRectangle, D2D1_MATRIX_4X4_F perspectiveTransform)
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directx
d2d1_1
ID2D1DeviceContext
functions
CreateBitmap
CreateBitmapBrush
CreateBitmapFromDxgiSurface
CreateBitmapFromWicBitmap
CreateColorContext
CreateColorContextFromFilename
CreateColorContextFromWicColorContext
CreateCommandList
CreateEffect
CreateGradientStopCollection
CreateImageBrush
DrawBitmap
DrawGdiMetafile
DrawGlyphRun
DrawImage
FillOpacityMask
GetDevice
GetEffectInvalidRectangleCount
GetEffectInvalidRectangles
GetEffectRequiredInputRectangles
GetGlyphRunWorldBounds
GetImageLocalBounds
GetImageWorldBounds
GetPrimitiveBlend
GetRenderingControls
GetTarget
GetUnitMode
InvalidateEffectInputRectangle
IsBufferPrecisionSupported
IsDxgiFormatSupported
PushLayer
SetPrimitiveBlend
SetRenderingControls
SetTarget
SetUnitMode