- CombineWithGeometry
HRESULT CombineWithGeometry(ID2D1Geometry inputGeometry, D2D1_COMBINE_MODE combineMode, const(D2D1_MATRIX_3X2_F)* inputGeometryTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- CompareWithGeometry
HRESULT CompareWithGeometry(ID2D1Geometry inputGeometry, const(D2D1_MATRIX_3X2_F)* inputGeometryTransform, FLOAT flatteningTolerance, D2D1_GEOMETRY_RELATION* relation)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ComputeArea
HRESULT ComputeArea(const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, FLOAT* area)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ComputeLength
HRESULT ComputeLength(const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, FLOAT* length)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- ComputePointAtLength
HRESULT ComputePointAtLength(FLOAT length, const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, D2D1_POINT_2F* point, D2D1_POINT_2F* unitTangentVector)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- FillContainsPoint
HRESULT FillContainsPoint(D2D1_POINT_2F point, const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, BOOL* contains)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetBounds
HRESULT GetBounds(const(D2D1_MATRIX_3X2_F)* worldTransform, D2D1_RECT_F* bounds)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- GetWidenedBounds
HRESULT GetWidenedBounds(FLOAT strokeWidth, ID2D1StrokeStyle strokeStyle, const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, D2D1_RECT_F* bounds)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Outline
HRESULT Outline(const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Simplify
HRESULT Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption, const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- StrokeContainsPoint
HRESULT StrokeContainsPoint(D2D1_POINT_2F point, FLOAT strokeWidth, ID2D1StrokeStyle strokeStyle, const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, BOOL* contains)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Tessellate
HRESULT Tessellate(const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, ID2D1TessellationSink tessellationSink)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- Widen
HRESULT Widen(FLOAT strokeWidth, ID2D1StrokeStyle strokeStyle, const(D2D1_MATRIX_3X2_F)* worldTransform, FLOAT flatteningTolerance, ID2D1SimplifiedGeometrySink geometrySink)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.