directx-d v0.14.0 (2020-05-02T17:46:30Z)
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IDirect3DDevice8.SetRenderTarget
directx
d3d8
IDirect3DDevice8
Undocumented in source.
interface
IDirect3DDevice8
HRESULT
SetRenderTarget
(
IDirect3DSurface8
pRenderTarget
,
IDirect3DSurface8
pNewZStencil
)
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directx
d3d8
IDirect3DDevice8
functions
ApplyStateBlock
BeginScene
BeginStateBlock
CaptureStateBlock
Clear
CopyRects
CreateAdditionalSwapChain
CreateCubeTexture
CreateDepthStencilSurface
CreateImageSurface
CreateIndexBuffer
CreatePixelShader
CreateRenderTarget
CreateStateBlock
CreateTexture
CreateVertexBuffer
CreateVertexShader
CreateVolumeTexture
DeletePatch
DeletePixelShader
DeleteStateBlock
DeleteVertexShader
DrawIndexedPrimitive
DrawIndexedPrimitiveUP
DrawPrimitive
DrawPrimitiveUP
DrawRectPatch
DrawTriPatch
EndScene
EndStateBlock
GetAvailableTextureMem
GetBackBuffer
GetClipPlane
GetClipStatus
GetCreationParameters
GetCurrentTexturePalette
GetDepthStencilSurface
GetDeviceCaps
GetDirect3D
GetDisplayMode
GetFrontBuffer
GetGammaRamp
GetIndices
GetInfo
GetLight
GetLightEnable
GetMaterial
GetPaletteEntries
GetPixelShader
GetPixelShaderConstant
GetPixelShaderFunction
GetRasterStatus
GetRenderState
GetRenderTarget
GetStreamSource
GetTexture
GetTextureStageState
GetTransform
GetVertexShader
GetVertexShaderConstant
GetVertexShaderDeclaration
GetVertexShaderFunction
GetViewport
LightEnable
MultiplyTransform
Present
ProcessVertices
Reset
ResourceManagerDiscardBytes
SetClipPlane
SetClipStatus
SetCurrentTexturePalette
SetCursorPosition
SetCursorProperties
SetGammaRamp
SetIndices
SetLight
SetMaterial
SetPaletteEntries
SetPixelShader
SetPixelShaderConstant
SetRenderState
SetRenderTarget
SetStreamSource
SetTexture
SetTextureStageState
SetTransform
SetVertexShader
SetVertexShaderConstant
SetViewport
ShowCursor
TestCooperativeLevel
UpdateTexture
ValidateDevice