directx-d v0.14.0 (2020-05-02T17:46:30Z)
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ID3D12Device.GetResourceAllocationInfo
directx
d3d12
ID3D12Device
Undocumented in source. Be warned that the author may not have intended to support it.
D3D12_RESOURCE_ALLOCATION_INFO
GetResourceAllocationInfo
(UINT visibleMask, UINT numResourceDescs, const(D3D12_RESOURCE_DESC)* pResourceDescs)
void
GetResourceAllocationInfo
(D3D12_RESOURCE_ALLOCATION_INFO* outDesc, UINT visibleMask, UINT numResourceDescs, const(D3D12_RESOURCE_DESC)* pResourceDescs)
D3D12_RESOURCE_ALLOCATION_INFO
GetResourceAllocationInfo
(UINT visibleMask, UINT numResourceDescs, const(D3D12_RESOURCE_DESC)* pResourceDescs)
interface
ID3D12Device
version(!CORRECT_ABI)
final
D3D12_RESOURCE_ALLOCATION_INFO
GetResourceAllocationInfo
(
UINT
visibleMask
,
UINT
numResourceDescs
,
const
(
D3D12_RESOURCE_DESC
)*
pResourceDescs
)
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directx
d3d12
ID3D12Device
functions
CheckFeatureSupport
CopyDescriptors
CopyDescriptorsSimple
CreateCommandAllocator
CreateCommandList
CreateCommandQueue
CreateCommandSignature
CreateCommittedResource
CreateComputePipelineState
CreateConstantBufferView
CreateDepthStencilView
CreateDescriptorHeap
CreateFence
CreateGraphicsPipelineState
CreateHeap
CreatePlacedResource
CreateQueryHeap
CreateRenderTargetView
CreateReservedResource
CreateRootSignature
CreateSampler
CreateShaderResourceView
CreateSharedHandle
CreateUnorderedAccessView
Evict
GetAdapterLuid
GetCopyableFootprints
GetCustomHeapProperties
GetDescriptorHandleIncrementSize
GetDeviceRemovedReason
GetNodeCount
GetResourceAllocationInfo
GetResourceTiling
MakeResident
OpenSharedHandle
OpenSharedHandleByName
SetStablePowerState