directx-d v0.14.0 (2020-05-02T17:46:30Z)
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ID3D12Device.GetCustomHeapProperties
directx
d3d12
ID3D12Device
Undocumented in source.
D3D12_HEAP_PROPERTIES
GetCustomHeapProperties
(UINT nodeMask, D3D12_HEAP_TYPE heapType)
interface
ID3D12Device
version(CORRECT_ABI)
D3D12_HEAP_PROPERTIES
GetCustomHeapProperties
(
UINT
nodeMask
,
D3D12_HEAP_TYPE
heapType
)
void
GetCustomHeapProperties
(D3D12_HEAP_PROPERTIES* outDesc, UINT nodeMask, D3D12_HEAP_TYPE heapType)
D3D12_HEAP_PROPERTIES
GetCustomHeapProperties
(UINT nodeMask, D3D12_HEAP_TYPE heapType)
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directx
d3d12
ID3D12Device
functions
CheckFeatureSupport
CopyDescriptors
CopyDescriptorsSimple
CreateCommandAllocator
CreateCommandList
CreateCommandQueue
CreateCommandSignature
CreateCommittedResource
CreateComputePipelineState
CreateConstantBufferView
CreateDepthStencilView
CreateDescriptorHeap
CreateFence
CreateGraphicsPipelineState
CreateHeap
CreatePlacedResource
CreateQueryHeap
CreateRenderTargetView
CreateReservedResource
CreateRootSignature
CreateSampler
CreateShaderResourceView
CreateSharedHandle
CreateUnorderedAccessView
Evict
GetAdapterLuid
GetCopyableFootprints
GetCustomHeapProperties
GetDescriptorHandleIncrementSize
GetDeviceRemovedReason
GetNodeCount
GetResourceAllocationInfo
GetResourceTiling
MakeResident
OpenSharedHandle
OpenSharedHandleByName
SetStablePowerState