1 module directx.d3dx11async;
2 //////////////////////////////////////////////////////////////////////////////
3 //
4 //  Copyright (c) Microsoft Corporation.  All rights reserved.
5 //
6 //  File:       D3DX11Async.h
7 //  Content:    D3DX11 Asynchronous Shader loaders / compilers
8 //
9 //////////////////////////////////////////////////////////////////////////////
10 
11 import directx.d3d11;
12 import directx.d3dcommon;
13 import directx.win32;
14 import directx.d3dx11core;
15 import directx.d3dcommon;
16 import directx.d3dx11tex;
17 
18 // declared in d3d10shader.h
19 alias LPD3DINCLUDE LPD3D10INCLUDE;
20 alias D3D_SHADER_MACRO D3D10_SHADER_MACRO;
21 
22 extern (Windows) {
23 
24 //----------------------------------------------------------------------------
25 // D3DX11Compile:
26 // ------------------
27 // Compiles an effect or shader.
28 //
29 // Parameters:
30 //  pSrcFile
31 //      Source file name.
32 //  hSrcModule
33 //      Module handle. if NULL, current module will be used.
34 //  pSrcResource
35 //      Resource name in module.
36 //  pSrcData
37 //      Pointer to source code.
38 //  SrcDataLen
39 //      Size of source code, in bytes.
40 //  pDefines
41 //      Optional NULL-terminated array of preprocessor macro definitions.
42 //  pInclude
43 //      Optional interface pointer to use for handling #include directives.
44 //      If this parameter is NULL, #includes will be honored when compiling
45 //      from file, and will error when compiling from resource or memory.
46 //  pFunctionName
47 //      Name of the entrypoint function where execution should begin.
48 //  pProfile
49 //      Instruction set to be used when generating code.  Currently supported
50 //      profiles are "vs_1_1",  "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
51 //                   "vs_3_sw", "vs_4_0", "vs_4_1",
52 //                   "ps_2_0",  "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0", 
53 //                   "ps_3_sw", "ps_4_0", "ps_4_1",
54 //                   "gs_4_0",  "gs_4_1",
55 //                   "tx_1_0",
56 //                   "fx_4_0",  "fx_4_1"
57 //      Note that this entrypoint does not compile fx_2_0 targets, for that
58 //      you need to use the D3DX9 function.
59 //  Flags1
60 //      See D3D10_SHADER_xxx flags.
61 //  Flags2
62 //      See D3D10_EFFECT_xxx flags.
63 //  ppShader
64 //      Returns a buffer containing the created shader.  This buffer contains
65 //      the compiled shader code, as well as any embedded debug and symbol
66 //      table info.  (See D3D10GetShaderConstantTable)
67 //  ppErrorMsgs
68 //      Returns a buffer containing a listing of errors and warnings that were
69 //      encountered during the compile.  If you are running in a debugger,
70 //      these are the same messages you will see in your debug output.
71 //  pHResult
72 //      Pointer to a memory location to receive the return value upon completion.
73 //      Maybe NULL if not needed.
74 //      If pPump != NULL, pHResult must be a valid memory location until the
75 //      the asynchronous execution completes.
76 //----------------------------------------------------------------------------
77 
78 HRESULT D3DX11CompileFromFileA(LPCSTR pSrcFile, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude,
79         LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
80 		
81 HRESULT D3DX11CompileFromFileW(LPCWSTR pSrcFile, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude,
82         LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
83 
84 // TODO: make sure this matches phobos win32 style
85 alias D3DX11CompileFromFileW D3DX11CompileFromFile;
86 
87 
88 HRESULT D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, 
89     LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
90 
91 HRESULT D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, 
92     LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
93 
94 alias D3DX11CompileFromResourceW D3DX11CompileFromResource;
95 
96 
97 HRESULT D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, 
98     LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
99 	
100 HRESULT D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, 
101     LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
102 
103 HRESULT D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, 
104     LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
105 
106 HRESULT D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, 
107     LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
108 	
109 HRESULT D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, 
110     LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
111 
112 HRESULT D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, 
113     LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult);
114 
115 alias D3DX11PreprocessShaderFromFileW D3DX11PreprocessShaderFromFile;
116 alias D3DX11PreprocessShaderFromResourceW D3DX11PreprocessShaderFromResource;
117 
118 
119 //----------------------------------------------------------------------------
120 // Async processors
121 //----------------------------------------------------------------------------
122 
123 HRESULT D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, 
124         LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
125         ID3D10Blob* ppCompiledShader, ID3D10Blob* ppErrorBuffer, ID3DX11DataProcessor* ppProcessor);
126 
127 HRESULT D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, 
128         ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorBuffer, ID3DX11DataProcessor* ppProcessor);
129 
130 //----------------------------------------------------------------------------
131 // D3DX11 Asynchronous texture I/O (advanced mode)
132 //----------------------------------------------------------------------------
133 
134 HRESULT D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader* ppDataLoader);
135 HRESULT D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader* ppDataLoader);
136 HRESULT D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader* ppDataLoader);
137 HRESULT D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader* ppDataLoader);
138 HRESULT D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader* ppDataLoader);
139 
140 alias D3DX11CreateAsyncFileLoaderW D3DX11CreateAsyncFileLoader;
141 alias D3DX11CreateAsyncResourceLoaderW D3DX11CreateAsyncResourceLoader;
142 
143 
144 HRESULT D3DX11CreateAsyncTextureProcessor(ID3D11Device pDevice, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11DataProcessor* ppDataProcessor);
145 HRESULT D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO* pImageInfo, ID3DX11DataProcessor* ppDataProcessor);
146 HRESULT D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device pDevice, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11DataProcessor* ppDataProcessor);
147 
148 }