<summary>
Gets a handle to the memory device context.
</summary>
<returns>
Returns the device context handle.
</returns>
<remarks>
An application can use the device context to draw using GDI functions. An application can obtain the bitmap handle
(HBITMAP) by calling GetCurrentObject. An application that wants information about the underlying bitmap, including
a pointer to the pixel data, can call GetObject to fill in a DIBSECTION structure. The bitmap is always a 32-bit
top-down DIB.
</remarks>
<summary> Gets a handle to the memory device context. </summary> <returns> Returns the device context handle. </returns> <remarks> An application can use the device context to draw using GDI functions. An application can obtain the bitmap handle (HBITMAP) by calling GetCurrentObject. An application that wants information about the underlying bitmap, including a pointer to the pixel data, can call GetObject to fill in a DIBSECTION structure. The bitmap is always a 32-bit top-down DIB. </remarks>