directx-d v0.14.0 (2020-05-02T17:46:30Z)
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D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
directx
d3d11
Undocumented in source.
version(Windows)
enum
D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
=
(
72
)
;
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directx
d3d11
aliases
D3D11_ASYNC_GETDATA_FLAG
D3D11_BIND_FLAG
D3D11_BLEND
D3D11_BLEND_OP
D3D11_BUFFEREX_SRV_FLAG
D3D11_BUFFER_UAV_FLAG
D3D11_CLEAR_FLAG
D3D11_COLOR_WRITE_ENABLE
D3D11_COMPARISON_FUNC
D3D11_COUNTER
D3D11_COUNTER_TYPE
D3D11_CPU_ACCESS_FLAG
D3D11_CREATE_DEVICE_FLAG
D3D11_CULL_MODE
D3D11_DEPTH_WRITE_MASK
D3D11_DEVICE_CONTEXT_TYPE
D3D11_DSV_DIMENSION
D3D11_DSV_FLAG
D3D11_FEATURE
D3D11_FILL_MODE
D3D11_FILTER
D3D11_FILTER_TYPE
D3D11_FORMAT_SUPPORT
D3D11_FORMAT_SUPPORT2
D3D11_INPUT_CLASSIFICATION
D3D11_MAP
D3D11_MAP_FLAG
D3D11_PRIMITIVE
D3D11_PRIMITIVE_TOPOLOGY
D3D11_QUERY
D3D11_QUERY_MISC_FLAG
D3D11_RAISE_FLAG
D3D11_RECT
D3D11_RESOURCE_DIMENSION
D3D11_RESOURCE_MISC_FLAG
D3D11_RTV_DIMENSION
D3D11_SRV_DIMENSION
D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
D3D11_STENCIL_OP
D3D11_TEXTURECUBE_FACE
D3D11_TEXTURE_ADDRESS_MODE
D3D11_UAV_DIMENSION
D3D11_USAGE
PFN_D3D11_CREATE_DEVICE
PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN
enums
D3D11_ASYNC_GETDATA_DONOTFLUSH
D3D11_BIND_VERTEX_BUFFER
D3D11_BLEND_OP_ADD
D3D11_BLEND_ZERO
D3D11_BUFFEREX_SRV_FLAG_RAW
D3D11_BUFFER_UAV_FLAG_RAW
D3D11_CLEAR_DEPTH
D3D11_COLOR_WRITE_ENABLE_RED
D3D11_COMPARISON_NEVER
D3D11_COUNTER_DEVICE_DEPENDENT_0
D3D11_COUNTER_TYPE_FLOAT32
D3D11_CPU_ACCESS_WRITE
D3D11_CREATE_DEVICE_SINGLETHREADED
D3D11_CULL_NONE
D3D11_DEPTH_WRITE_MASK_ZERO
D3D11_DEVICE_CONTEXT_IMMEDIATE
D3D11_DSV_DIMENSION_UNKNOWN
D3D11_DSV_READ_ONLY_DEPTH
D3D11_FEATURE_THREADING
D3D11_FILL_WIREFRAME
D3D11_FILTER_MIN_MAG_MIP_POINT
D3D11_FILTER_TYPE_POINT
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
D3D11_FORMAT_SUPPORT_BUFFER
D3D11_INPUT_PER_VERTEX_DATA
D3D11_MAP_FLAG_DO_NOT_WAIT
D3D11_MAP_READ
D3D11_QUERY_EVENT
D3D11_QUERY_MISC_PREDICATEHINT
D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR
D3D11_RESOURCE_DIMENSION_UNKNOWN
D3D11_RESOURCE_MISC_GENERATE_MIPS
D3D11_RTV_DIMENSION_UNKNOWN
D3D11_STANDARD_MULTISAMPLE_PATTERN
D3D11_STENCIL_OP_KEEP
D3D11_TEXTURECUBE_FACE_POSITIVE_X
D3D11_TEXTURE_ADDRESS_WRAP
D3D11_UAV_DIMENSION_UNKNOWN
D3D11_USAGE_DEFAULT
functions
D3D11CreateDevice
D3D11CreateDeviceAndSwapChain
D3D11_DECODE_IS_ANISOTROPIC_FILTER
D3D11_DECODE_IS_COMPARISON_FILTER
D3D11_DECODE_MAG_FILTER
D3D11_DECODE_MIN_FILTER
D3D11_ENCODE_ANISOTROPIC_FILTER
D3D11_ENCODE_BASIC_FILTER
MAKE_D3D11_HRESULT
MAKE_D3D11_STATUS
interfaces
ID3D11Asynchronous
ID3D11BlendState
ID3D11Buffer
ID3D11ClassInstance
ID3D11ClassLinkage
ID3D11CommandList
ID3D11ComputeShader
ID3D11Counter
ID3D11DepthStencilState
ID3D11DepthStencilView
ID3D11Device
ID3D11DeviceChild
ID3D11DeviceContext
ID3D11DomainShader
ID3D11GeometryShader
ID3D11HullShader
ID3D11InputLayout
ID3D11PixelShader
ID3D11Predicate
ID3D11Query
ID3D11RasterizerState
ID3D11RenderTargetView
ID3D11Resource
ID3D11SamplerState
ID3D11ShaderResourceView
ID3D11Texture1D
ID3D11Texture2D
ID3D11Texture3D
ID3D11UnorderedAccessView
ID3D11VertexShader
ID3D11View
manifest constants
D3D11_16BIT_INDEX_STRIP_CUT_VALUE
D3D11_1_UAV_SLOT_COUNT
D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES
D3D11_32BIT_INDEX_STRIP_CUT_VALUE
D3D11_8BIT_INDEX_STRIP_CUT_VALUE
D3D11_ANISOTROPIC_FILTERING_BIT
D3D11_APPEND_ALIGNED_ELEMENT
D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D11_CLIP_OR_CULL_DISTANCE_COUNT
D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
D3D11_COMPARISON_FILTERING_BIT
D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D11_CS_4_X_THREAD_GROUP_MAX_X
D3D11_CS_4_X_THREAD_GROUP_MAX_Y
D3D11_CS_4_X_UAV_REGISTER_COUNT
D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
D3D11_CS_TGSM_REGISTER_COUNT
D3D11_CS_TGSM_REGISTER_READS_PER_INST
D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
D3D11_CS_THREAD_GROUP_MAX_X
D3D11_CS_THREAD_GROUP_MAX_Y
D3D11_CS_THREAD_GROUP_MAX_Z
D3D11_CS_THREAD_GROUP_MIN_X
D3D11_CS_THREAD_GROUP_MIN_Y
D3D11_CS_THREAD_GROUP_MIN_Z
D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
D3D11_DEFAULT_BLEND_FACTOR_ALPHA
D3D11_DEFAULT_BLEND_FACTOR_BLUE
D3D11_DEFAULT_BLEND_FACTOR_GREEN
D3D11_DEFAULT_BLEND_FACTOR_RED
D3D11_DEFAULT_BORDER_COLOR_COMPONENT
D3D11_DEFAULT_DEPTH_BIAS
D3D11_DEFAULT_DEPTH_BIAS_CLAMP
D3D11_DEFAULT_MAX_ANISOTROPY
D3D11_DEFAULT_MIP_LOD_BIAS
D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
D3D11_DEFAULT_SAMPLE_MASK
D3D11_DEFAULT_SCISSOR_ENDX
D3D11_DEFAULT_SCISSOR_ENDY
D3D11_DEFAULT_SCISSOR_STARTX
D3D11_DEFAULT_SCISSOR_STARTY
D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
D3D11_DEFAULT_STENCIL_READ_MASK
D3D11_DEFAULT_STENCIL_REFERENCE
D3D11_DEFAULT_STENCIL_WRITE_MASK
D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
D3D11_DEFAULT_VIEWPORT_HEIGHT
D3D11_DEFAULT_VIEWPORT_MAX_DEPTH
D3D11_DEFAULT_VIEWPORT_MIN_DEPTH
D3D11_DEFAULT_VIEWPORT_TOPLEFTX
D3D11_DEFAULT_VIEWPORT_TOPLEFTY
D3D11_DEFAULT_VIEWPORT_WIDTH
D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D11_DS_OUTPUT_REGISTER_COMPONENTS
D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_DS_OUTPUT_REGISTER_COUNT
D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD
D3D11_ERROR_FILE_NOT_FOUND
D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS
D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS
D3D11_FILTER_TYPE_MASK
D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP
D3D11_FLOAT32_MAX
D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
D3D11_FLOAT_TO_SRGB_OFFSET
D3D11_FLOAT_TO_SRGB_SCALE_1
D3D11_FLOAT_TO_SRGB_SCALE_2
D3D11_FLOAT_TO_SRGB_THRESHOLD
D3D11_FTOI_INSTRUCTION_MAX_INPUT
D3D11_FTOI_INSTRUCTION_MIN_INPUT
D3D11_FTOU_INSTRUCTION_MAX_INPUT
D3D11_FTOU_INSTRUCTION_MIN_INPUT
D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST
D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
D3D11_GS_INPUT_REGISTER_COMPONENTS
D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_INPUT_REGISTER_COUNT
D3D11_GS_INPUT_REGISTER_READS_PER_INST
D3D11_GS_INPUT_REGISTER_READ_PORTS
D3D11_GS_INPUT_REGISTER_VERTICES
D3D11_GS_MAX_INSTANCE_COUNT
D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES
D3D11_GS_OUTPUT_ELEMENTS
D3D11_GS_OUTPUT_REGISTER_COMPONENTS
D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_GS_OUTPUT_REGISTER_COUNT
D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT
D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST
D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS
D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS
D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND
D3D11_HS_MAXTESSFACTOR_LOWER_BOUND
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND
D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D11_IA_INSTANCE_ID_BIT_COUNT
D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT
D3D11_IA_PRIMITIVE_ID_BIT_COUNT
D3D11_IA_VERTEX_ID_BIT_COUNT
D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D11_KEEP_UNORDERED_ACCESS_VIEWS
D3D11_LINEAR_GAMMA
D3D11_MAG_FILTER_SHIFT
D3D11_MAJOR_VERSION
D3D11_MAX_BORDER_COLOR_COMPONENT
D3D11_MAX_DEPTH
D3D11_MAX_MAXANISOTROPY
D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D11_MAX_POSITION_VALUE
D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D11_MINOR_VERSION
D3D11_MIN_BORDER_COLOR_COMPONENT
D3D11_MIN_DEPTH
D3D11_MIN_FILTER_SHIFT
D3D11_MIN_MAXANISOTROPY
D3D11_MIP_FILTER_SHIFT
D3D11_MIP_LOD_BIAS_MAX
D3D11_MIP_LOD_BIAS_MIN
D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT
D3D11_MIP_LOD_RANGE_BIT_COUNT
D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D11_PS_CS_UAV_REGISTER_COMPONENTS
D3D11_PS_CS_UAV_REGISTER_COUNT
D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
D3D11_PS_CS_UAV_REGISTER_READ_PORTS
D3D11_PS_FRONTFACING_DEFAULT_VALUE
D3D11_PS_FRONTFACING_FALSE_VALUE
D3D11_PS_FRONTFACING_TRUE_VALUE
D3D11_PS_INPUT_REGISTER_COMPONENTS
D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_PS_INPUT_REGISTER_COUNT
D3D11_PS_INPUT_REGISTER_READS_PER_INST
D3D11_PS_INPUT_REGISTER_READ_PORTS
D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
D3D11_PS_OUTPUT_REGISTER_COMPONENTS
D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_PS_OUTPUT_REGISTER_COUNT
D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
D3D11_REQ_MAXANISOTROPY
D3D11_REQ_MIP_LEVELS
D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
D3D11_REQ_TEXTURE1D_U_DIMENSION
D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
D3D11_REQ_TEXTURECUBE_DIMENSION
D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
D3D11_SDK_VERSION
D3D11_SHADER_MAJOR_VERSION
D3D11_SHADER_MAX_INSTANCES
D3D11_SHADER_MAX_INTERFACES
D3D11_SHADER_MAX_INTERFACE_CALL_SITES
D3D11_SHADER_MAX_TYPES
D3D11_SHADER_MINOR_VERSION
D3D11_SHIFT_INSTRUCTION_PAD_VALUE
D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D11_SO_BUFFER_SLOT_COUNT
D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D11_SO_NO_RASTERIZED_STREAM
D3D11_SO_OUTPUT_COMPONENT_COUNT
D3D11_SO_STREAM_COUNT
D3D11_SPEC_DATE_DAY
D3D11_SPEC_DATE_MONTH
D3D11_SPEC_DATE_YEAR
D3D11_SPEC_VERSION
D3D11_SRGB_GAMMA
D3D11_SRGB_TO_FLOAT_DENOMINATOR_1
D3D11_SRGB_TO_FLOAT_DENOMINATOR_2
D3D11_SRGB_TO_FLOAT_EXPONENT
D3D11_SRGB_TO_FLOAT_OFFSET
D3D11_SRGB_TO_FLOAT_THRESHOLD
D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D11_STANDARD_COMPONENT_BIT_COUNT
D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D11_STANDARD_PIXEL_COMPONENT_COUNT
D3D11_STANDARD_PIXEL_ELEMENT_COUNT
D3D11_STANDARD_VECTOR_SIZE
D3D11_STANDARD_VERTEX_ELEMENT_COUNT
D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT
D3D11_UNBOUND_MEMORY_ACCESS_RESULT
D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
D3D11_VIEWPORT_BOUNDS_MAX
D3D11_VIEWPORT_BOUNDS_MIN
D3D11_VS_INPUT_REGISTER_COMPONENTS
D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_VS_INPUT_REGISTER_COUNT
D3D11_VS_INPUT_REGISTER_READS_PER_INST
D3D11_VS_INPUT_REGISTER_READ_PORTS
D3D11_VS_OUTPUT_REGISTER_COMPONENTS
D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D11_VS_OUTPUT_REGISTER_COUNT
D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
_FACD3D11
_FACD3D11DEBUG
structs
D3D11_BLEND_DESC
D3D11_BOX
D3D11_BUFFEREX_SRV
D3D11_BUFFER_DESC
D3D11_BUFFER_RTV
D3D11_BUFFER_SRV
D3D11_BUFFER_UAV
D3D11_CLASS_INSTANCE_DESC
D3D11_COUNTER_DESC
D3D11_COUNTER_INFO
D3D11_DEPTH_STENCILOP_DESC
D3D11_DEPTH_STENCIL_DESC
D3D11_DEPTH_STENCIL_VIEW_DESC
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
D3D11_FEATURE_DATA_DOUBLES
D3D11_FEATURE_DATA_FORMAT_SUPPORT
D3D11_FEATURE_DATA_FORMAT_SUPPORT2
D3D11_FEATURE_DATA_THREADING
D3D11_INPUT_ELEMENT_DESC
D3D11_MAPPED_SUBRESOURCE
D3D11_QUERY_DATA_PIPELINE_STATISTICS
D3D11_QUERY_DATA_SO_STATISTICS
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
D3D11_QUERY_DESC
D3D11_RASTERIZER_DESC
D3D11_RENDER_TARGET_BLEND_DESC
D3D11_RENDER_TARGET_VIEW_DESC
D3D11_SAMPLER_DESC
D3D11_SHADER_RESOURCE_VIEW_DESC
D3D11_SO_DECLARATION_ENTRY
D3D11_SUBRESOURCE_DATA
D3D11_TEX1D_ARRAY_DSV
D3D11_TEX1D_ARRAY_RTV
D3D11_TEX1D_ARRAY_SRV
D3D11_TEX1D_ARRAY_UAV
D3D11_TEX1D_DSV
D3D11_TEX1D_RTV
D3D11_TEX1D_SRV
D3D11_TEX1D_UAV
D3D11_TEX2DMS_ARRAY_DSV
D3D11_TEX2DMS_ARRAY_RTV
D3D11_TEX2DMS_ARRAY_SRV
D3D11_TEX2DMS_DSV
D3D11_TEX2DMS_RTV
D3D11_TEX2DMS_SRV
D3D11_TEX2D_ARRAY_DSV
D3D11_TEX2D_ARRAY_RTV
D3D11_TEX2D_ARRAY_SRV
D3D11_TEX2D_ARRAY_UAV
D3D11_TEX2D_DSV
D3D11_TEX2D_RTV
D3D11_TEX2D_SRV
D3D11_TEX2D_UAV
D3D11_TEX3D_RTV
D3D11_TEX3D_SRV
D3D11_TEX3D_UAV
D3D11_TEXCUBE_ARRAY_SRV
D3D11_TEXCUBE_SRV
D3D11_TEXTURE1D_DESC
D3D11_TEXTURE2D_DESC
D3D11_TEXTURE3D_DESC
D3D11_UNORDERED_ACCESS_VIEW_DESC
D3D11_VIEWPORT